Specialists Nvidia promised to raise the game graphics to a new level      

Posted: 24 February 2010 by Anton Chuiko   |   Views: 456   |   Comments 0   |   Print     |   Discuss in forum
The developers of computer graphics and algorithms for processing graphic information from iams College and Nvidia companies argue that the new graphics algorithms, develop and debug which they recently completed, will be able to make computer graphics cinematic quality and raise it to a qualitatively new level.
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These new algorithms are developed for the calculation of illumination of the virtual space with the influence of multiple dynamic light sources. Modern algorithms for calculation of lighting illumination levels calculated for each pixel of the resulting image, which itself requires an enormous expenditure of computing power. The new algorithms use a much faster way, hoping to spot once the vector of the virtual world, and only then creating the final pixel image.

Algorithms for calculating lighting, designed Morgan McGuire, associate professor of information technology from iams College, and Dr. David Luebke of the company Nvidia will significantly accelerate the speed of processing image data, which, in turn, will allow video games came close to cinematic quality, even with the use of graphics processors middle price range .

Of course, the introduction of new algorithms require some time. As expected, developers, new algorithms will appear in a video game coverage in the next two years, and given the fact that they will advance the company Nvidia, it may well be reality.
 
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